• shiroininja@lemmy.world
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    1 day ago

    Not to mention it’s a smaller game. And people will point to that it took 6 Years to make. It really shouldn’t have taken 6 years to make it. What were they doing, working one guy to death on it?

    • MufinMcFlufin@lemmy.world
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      1 day ago

      In my experience, most people who complain about the length of time it took to develop something like a game have no experience in relevant fields and don’t understand how long it really takes to do the bare minimum for even a 30 hour game experience, much less to make it a quality experience.

      I could hammer out a “game” with dozens of hours of “content” in a week that perhaps a single digit number of people will buy before immediately requesting a refund. Making something good is what takes time. It involves a lot of steps of going back, seeing what works and what doesn’t, revising, and reiterating.

      Breath of the Wild by comparison also took about 6 years to make with a team of 300 people. Silksong apparently was developed by a team of 3. While I doubt they were living the high life the entire 6 years, I also have doubts they were working each other like slaves. Therefore I believe they were likely working at a more normal pace for game development, and it simply takes that long to make a quality experience.