It’s not that the price in and of itself is outstanding, it’s that it’s one of if not the most anticipated game of the decade and they could easily have charged twice that and still sold millions of copies, but they chose not to. They doubtless would have made more money if they’d came in at a higher price point, but rather than putting profit above all else, they elected to make their game affordable.
If nothing else, to sustain themselves. The more they profit off one game, the longer they can develop their next project without worrying.
Say one of them has an idea for an awesome 3D Soulslike, but they’d have to triple their team size to make it in a reasonable time frame. They could afford that with more money.
It’s not uncommon for people to make games for fun and to not get as much money as possible from them. It’s less common for companies and studios to not try to get as much money as possible from games, even less common for them to make games purely for fun.
It was literally the most wishlisted game on Steam, beating out all of the AAA titles. And it’s been being hyped for 7 years. If that doesn’t make it one of the most anticipated games of the decade, I’m really not sure what metrics you’re looking for for that statistic.
It crashed all major gaming store fronts for several minutes. No other game this decade has done that, and theoretically it should get harder each day as systems scale to handle more traffic. The fact that it wasn’t just one store or half of them is incredible to me and shows how anticipated this game was.
It’s not that the price in and of itself is outstanding, it’s that it’s one of if not the most anticipated game of the decade and they could easily have charged twice that and still sold millions of copies, but they chose not to. They doubtless would have made more money if they’d came in at a higher price point, but rather than putting profit above all else, they elected to make their game affordable.
Is it uncommon for people to make games for fun, not to get as much money as possible?
Why would they even need more money?
If nothing else, to sustain themselves. The more they profit off one game, the longer they can develop their next project without worrying.
Say one of them has an idea for an awesome 3D Soulslike, but they’d have to triple their team size to make it in a reasonable time frame. They could afford that with more money.
It’s not uncommon for people to make games for fun and to not get as much money as possible from them. It’s less common for companies and studios to not try to get as much money as possible from games, even less common for them to make games purely for fun.
Because generating fun doesn’t pay bills.
Its a really small company
Not wanting to make as much money as possible doesnt mean not wanting to make money at all
That’s one of, if not the biggest, exaggerations of the decade.
It was literally the most wishlisted game on Steam, beating out all of the AAA titles. And it’s been being hyped for 7 years. If that doesn’t make it one of the most anticipated games of the decade, I’m really not sure what metrics you’re looking for for that statistic.
Hm. Ok. These numbers are rather unexpected for me. It looks like you’re right.
Hyped for 7 years with basically no action or advertising from the devs, too. They didn’t need to stoke the hype at all.
It crashed all major gaming store fronts for several minutes. No other game this decade has done that, and theoretically it should get harder each day as systems scale to handle more traffic. The fact that it wasn’t just one store or half of them is incredible to me and shows how anticipated this game was.
Minutes? Damn near 2.5 hours for me on Steam, and I was seriously trying lol
Because it couldn’t be preordered. Surge capacity’s always lower than sustained.
It’s one of the very few games ive been anticipating.